Blazium Engine Changelog

Changelog for release 0.6.838

7b6a0bc…c359582

21 commits

1 contributors


Commit de27c95 by BioblazeBioblaze –

Add games_enet_webrtc module for ENet over WebRTC.

Commit 8ee94a5 by BioblazeBioblaze –

Allow hiding the main window when project settings opt in.

Commit 1e3e121 by BioblazeBioblaze –

Document allow_hide_main_window in the ProjectSettings class reference.

Commit af014ad by BioblazeBioblaze –

Fix ProjectSettings class-ref link: Window.visible is a property, not a method.

Commit 95f9695 by BioblazeBioblaze –

Keep Windows Xbox MSVC CI from starving the hosted runner.

Commit c2f28a4 by BioblazeBioblaze –

Limit main-window hide/show to Windows, Linux, and macOS.

Commit 9d8cbdb by BioblazeBioblaze –

Keep Xbox CI on windows-latest so the Gaming GDK is available.

Commit ad588cd by BioblazeBioblaze –

Disable games_enet_webrtc by default.

Commit 7c7ddfc by BioblazeBioblaze –

Close Autowork discovery, JUnit, CLI, and port gaps so tests run without extra scripts.

Commit e7c47ff by BioblazeBioblaze –

Stop unit tests from leaving .tscn and .blazium artifacts in the engine tree.

Commit fc02fce by BioblazeBioblaze –

Restore the window when the Windows tray icon is double-clicked.

Commit 6313950 by BioblazeBioblaze –

Skip VisualInstance3D transform updates until nodes are in the tree.

Commit 02c4870 by BioblazeBioblaze –

Return local transform when Node3D is not in the tree.

Commit f4833f0 by BioblazeBioblaze –

Stop DDDBrowserVolume from rewriting inherited Node3D property usage.

Commit e63dfef by BioblazeBioblaze –

Prevent JustAMCP cancel/dispatch from double-freeing queue entries.