Crowd Control Module

Crowd Control Module

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Introducing the Crowd Control Module: Livestream Interactivity for Blazium Games

Introducing the Crowd Control Module

Blazium Game Engine adds a new capability with the Crowd Control module. This native C++ module integrates with the Crowd Control platform, enabling streamers and developers to let their live audience directly influence gameplay in real time.

The module is exposed primarily through the CrowdControl object and a set of helper classes for managing effects, parameters, and game packs. It handles communication via HTTP and WebSocket for reliable, real-time effect delivery.

Key Features

Why Add Crowd Control to Your Game?

Crowd Control turns passive viewers into active participants, increasing engagement, watch time, and community excitement. Common use cases include:

For Games & Stream Experiences

For Developers

It builds on the existing official Crowd Control developer tools and SDK patterns (already available for Godot and other engines), but as a native Blazium module it offers better performance, deeper engine integration, and no need for external GDExtension plugins.

Documentation & Next Steps

The module is already available in the latest release of Blazium and includes a dedicated test project (see crowdcontrol_module_tests for examples).

For full technical details head over to the official Blazium Documentation at docs.blazium.app.

Whether you're building the next viral streaming hit or just want to add a fun interactive layer to your existing game, the Crowd Control module makes it simple and native.


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