SocketIO Client Module

SocketIO Client Module

sshiiden
–

Introducing the Socket.IO Client Module: Real-Time Bidirectional Communication for Blazium Game Engine

Introducing the SocketIO Client Module

Blazium Game Engine now includes a dedicated SocketIO Client module, bringing the popular Socket.IO protocol directly into your projects. This allows real-time bidirectional communication between your game or application and any Socket.IO-compatible server.

The module provides an easy-to-use SocketIOClient node (and supporting classes like SocketIONamespace) that works naturally with Blazium's signal system. You can connect to servers, join namespaces or rooms, emit events with data, listen for incoming events, and handle automatic reconnection, all from GDScript or C#.

Key Features

Possible Uses in Games and Applications

Socket.IO is excellent for real-time features that require low-latency, bidirectional updates:

For Games

For Applications & Tools

The module shines in scenarios where you want reliable, event-driven communication without the complexity of managing raw connections yourself.

Documentation & Next Steps

The module is already available in the latest release of Blazium and includes a dedicated test project (see socketio_module_tests for examples).

For full technical details head over to the official Blazium Documentation at docs.blazium.app.

With the SocketIO Client module, adding real-time features to your Blazium projects is straightforward. Whether you're building a multiplayer game or a dynamic interactive tool, Socket.IO support is ready to power your connections.


Jump into our Discord for real-time chats, dev support and feedback

Or follow us everywhere else: