Meet the team

Randolph William Aarseth II (Bioblaze Payne)
Back-end, Games and Engine dev
Hi, I am an Autodidactic Polymath Polyglot Programmer, I specialize in DRIPP Methodology of Software development, and focus mainly on having fun, making games, and just coding. Over 20+ Years of Programming experience.

Jonathan (jss2a98aj)
Games and Engine dev
Hello, I am a gameplay programmer and technical artist with a background in software engineering. Before Blazium was created, I had been maintaining a private fork of Godot for around two years, and had been using Godot for more than five. 3D rendering and C# script support are areas I pay special attention to, as one of the larger projects I work on relies on both.

Gaishains (HArryOrno)
Games dev
Hi I'm a gameplay and UI programmer. I am new to Godot but have past experience in C++ and Unity. Although fairly new to programming I have spent a lot of time looking at how games work and what makes for a fun experience for the player.

Mounir Tohami (WhalesState)
Games and Engine dev
Self-taught (3D Artist, Pixel Artist, and Indie Game Developer).

Nicholas Santos Shiden (sshiiden)
Front-end, Games and Engine dev
I'm a partly self-taught programmer who's been using Godot since 2019.

Luke (Flare199)
Moderator
Hi, I am a Cyber Security & Software Developer who works as a Network Automation Engineer. I enjoy reading and playing video games, especially space games. I have multiple years of programming experience and some time spent in game development. Hope to see you all around feel free to say hello!

TamashiiDev (PrzyDev)
Moderator and Game dev
Game Developer for over 10+ years, self taught. Self-taught web developer with stack being the MERN stack mainly. Has led communities with over 5000+ people. Worked on and with the Godot Engine and GDScript for over 3+ years. Currently developing the next indie Monster Taming RPG Game sensation: “Waga Tamashii: My Very Soul”.